GamAlert
GamAlert

Online Teen Gambling is a 24/7 Addiction. GamAlert is The 24/7 Solution.

The world’s most addictive disease thrives on the world’s most addictive device. And that’s a fight no teen can win.


The most powerful casino on earth now fits in every teen’s pocket ...always on, always open, always inviting, flashing with endless options of props and parlays. What begins with a promo code too often ends in crisis mode. Every scroll, hoop, and foul and strike fuels a loop built to hook, reward, and repeat.


GamAlert delivers hourly prevention messages, 24/7, timed to real triggers such as game starts, halftimes, and late-night risk windows. No apps. No accounts. No data collection. Just structured, clinically informed guidance that helps teens pause before tapping that casino app.


The first mental-health platform that delivers hourly prevention, not post-crisis recovery.

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Recent studies show that 62% of teens have gambled online, with some spending as much as 3.5 hours a day, almost double the time spent on schoolwork.

About GamAlert:

Global gambling never sleeps. 

Neither does GamAlert.


In the old days, the high school bully took your lunch money. Now there’s a new bully...the gambling industry, and it takes all your money, and then it takes everything else: confidence, focus, time, and worst of all they take away  your tomorrow. 


That’s why GamAlert delivers real-time intervention through the one channel every teen uses...texting and the one device they hold closest: their phone.


✅ One message every hour, 24/7/365

✅ A matching email for reinforcement
✅ Optional nighttime alerts when the urge hits
✅ Simple trigger words: PAUSE, HELP, TALK


GamAlert isn’t therapy.
GamAlert isn’t a lecture.
GamAlert is prevention that fights an aggressive addiction, aggressively.


It’s the missing layer of protection schools have never had — early, private, behavioral support that reaches students before gambling becomes a problem, not after it damages their trust or mental health. If gambling never sleeps, the support system can’t either.


GamAlert is the first 24/7/365 defense built for teens, a constant signal cutting through the noise created by the gambling industry.

Here to Help:

Teen online gambling will dwarf every other addiction.


Online gambling doesn’t follow a schedule. It happens late at night, between classes, before homeroom, during boredom, after the prom, right as the game begins, or whenever anxiety spikes. There are no patterns, only triggers.


GamAlert is the first support system built around those moments.

  • Morning: 1 short message builds awareness and rewires thinking over time.
  • Night: 1–2 optional reminders arrive during the hours the student personally selected as risky.
  • Game moments: Optional alerts before NBA tip-offs, NFL kickoffs, March Madness, etc.
  • Anytime: If the urge hits, the student can text a single word, HELP, and get help instantly.


The One Tool to Fight The One Addiction.

Support When Teens Need it Most:

✅ 24/7 real-time texts that intercept impulses
✅ Receive phone calls instantly with one word: TALK
✅ Triggers sends alerts during highest-risk hours
✅ Messages that train behaviour through repetition
✅ Gentle daily “pause” nudges that build resilience
✅ Adaptive frequency from 1-24 messages a day

Delivery to Devices Where Teens Live:

✅ Delivered through SMS, no apps, no downloads
✅ Works on any phone, any carrier, anywhere
✅ Anonymous with no personal data stored
✅ Optional forums to join with community insight
✅ Instant opt-in with one keyword, no friction,
✅ Triggers using three words: PAUSE, HELP, TALK

GamAlert Offers Prevention Before Addiction.

Every message is timed to the rhythms of real gambling behavior: There are thousands of possible wagers live right now, not just on football or basketball, but on ping pong in Prague, darts in Dublin, cricket in Kolkata, handball in Helsinki, and table tennis in Taiwan. Most teens don’t even know the teams, players, or rules. It's just another jolt of adrenaline.The odds refresh. The promos flash. The rush deepens.

GamAlert is the only real-time support system that can deliver up to 24 texts, 24 emails and 24 phone calls a day if needed.

Join now

Gamblers Anonymous vs. GamAlert.

Gambler’s Anonymous is the industry leader and the proven path to rehabilitation.
For decades, GA has guided adults out of addiction through community, accountability, and shared experience. But teens rarely fit that model. Meetings are adult-focused, often held late at night, and built around long-term recovery, not early prevention.


GamAlert steps in earlier.
Before the debt. Before the crisis call. GamAlert intervenes in the hours spent scrolling odds, chasing promos, or hiding losses. It meets teens where addiction begins, not where it ends: on their phones, in their bedrooms, between classes, and late at night when the urge hits hardest. Every message interrupts the pattern, provides relief, and reminds them they’re not alone.


Gamblers Anonymous rebuilds lives.
GamAlert ensures fewer lives need rebuilding.

Learn more

Why We Use 'Pause', 'Help', and 'Talk' in Our Texts.

These three words mirror the psychology of early intervention: interrupt the behavior, provide relief, offer connection.They’re simple, memorable, and usable in any setting — from a classroom to a bedroom to a bus ride home. GamAlert builds its entire system around them because prevention isn’t about lectures or punishment. It’s about timing, tone, and trust.Each word creates a doorway: PAUSE interrupts the cycle, HELP delivers immediate support, and TALK opens a line to human connection.Three words. One goal; stopping the spiral before it starts. 

PAUSE: The Prevention Trigger

PAUSE: The Prevention Trigger

PAUSE: The Prevention Trigger

The first word interrupts the automatic loop. Most gambling urges last less than 90 seconds, if a student hesitates, even briefly, the compulsion weakens. “PAUSE” turns that second into space to breathe and choose differently.

HELP: The Guidance Trigger

PAUSE: The Prevention Trigger

PAUSE: The Prevention Trigger

When the impulse doesn’t fade, “HELP” opens a soft landing. The reply offers calm reassurance, grounding steps, and quick resources. It’s a way for students to self-identify stress without having to make a public request for counseling.

TALK: The Connection Trigger

PAUSE: The Prevention Trigger

TALK: The Connection Trigger

Sometimes text isn’t enough. “TALK” connects the student to an AI or live counselor within seconds. It brings another voice into the moment, giving accountability, empathy, and a reset before a small slip becomes a crisis.

What Hourly Support Texts Sound Like.

Every hour brings a different risk to our teens and a different opportunity for GamAlert to step in.
These 24 examples show how GamAlert reaches students in real time, with language that grounds, reminds, and protects. Each message is short, personal, and timed to the moments that matter most, the exact seconds when the urge starts to build.

Late Night -Early Morning.

Late Night -Early Morning.

Late Night -Early Morning.

12:00 AM
JORDAN: Still awake? Odds are against you. Step back before the scroll turns into a spin.

Text PAUSE, HELP or CAUSE.


1:00 AM
JORDAN: Please don't give in.  Pause. Breathe. You’re still in control, you're a winner.

Text PAUSE, HELP or CAUSE.


2:00 AM
JORDAN: Every app is flashing for your attention. You don’t owe them your sleep.

Text PAUSE, HELP or TALK.


3:00 AM
JORDAN: The rush fades. The regret doesn’t. Let this hour pass.

Text PAUSE, HELP or TALK.


4:00 AM (Cricket still live)
JORDAN: The house isn’t asleep. It’s waiting. Don’t feed it another win.

Text PAUSE, HELP or TALK.


5:00 AM
JORDAN: You’ve lost enough rest. Wake up clear, not counting losses.

Text PAUSE, HELP or TALK.


6:00 AM
JORDAN: New day. New control. Delete one app before breakfast.

Text PAUSE, HELP or TALK.


7:00 AM
JORDAN: Before class starts, remember — you’re worth more than a wager.

Text PAUSE, HELP or TALK.

Morning-Afternoon.

Late Night -Early Morning.

Late Night -Early Morning.

8:00 AM
JORDAN: You don’t need the rush to feel alive. You just need a break.

Text PAUSE, HELP or TALK.


9:00 AM
JORDAN: Sportsbooks make billions off one thing: your attention. Keep it.

Text PAUSE, HELP or TALK.


10:00 AM
JORDAN: Pause long enough to remember what winning really feels like.

Text PAUSE, HELP or TALK.


11:00 AM
JORDAN: Real odds today: 100% chance you’ll feel better not betting.

Text PAUSE, HELP or TALK.


12:00 PM
JORDAN: Tip-offs and teasers are noise. Turn down the volume.

Text PAUSE, HELP or TALK.


1:00 PM
JORDAN: You can’t beat an algorithm. But you can ignore one.

Text PAUSE, HELP or TALK.


2:00 PM
JORDAN: Check your screen time. See where the hours go. Reclaim one.

Text PAUSE, HELP or TALK.


3:00 PM (Halftime = impulse hour)
JORDAN: You’re not missing out — you’re opting out. That’s strength.

Text PAUSE, HELP or TALK.

Late Afternoon-Late Night.

Late Night -Early Morning.

Late Afternoon-Late Night.

4:00 PM (NFL Late Games Start)
JORDAN: Game about to start? Let it. Your peace is more important.

Text PAUSE, HELP or TALK.


5:00 PM
JORDAN: They sell excitement. You pay in focus. Keep yours.

Text PAUSE, HELP or TALK.


6:00 PM
JORDAN: You’ve made it through the day. Don’t let a promo ruin it.

Text PAUSE, HELP or TALK.


7:00 PM
JORDAN: Kickoff time. The games start. You don’t have to.

Text PAUSE, HELP or TALK.


8:00 PM
JORDAN: “Boosted odds” means boosted regret. Sit this one out.

Text PAUSE, HELP or TALK.


9:00 PM
JORDAN: Every bet feels different. Every loss feels the same.

Text PAUSE, HELP or TALK.


10:00 PM
JORDAN: The scoreboard isn’t the problem. The scrollboard is.

Text PAUSE, HELP or TALK.


11:00 PM
JORDAN: You made it through today without betting. That’s not small — that’s winning.

Text PAUSE, HELP or TALK.

1 in 5 teens who gamble show signs of addiction or severe mental distress. No one beats addiction alone. When the problem is persistent, the solution must be relentless. GamAlert is relentless.

Frequently Asked Questions:

GamAlert is a 24/7 behavioral support system that uses text messages and optional voice calls to interrupt gambling impulses in real time. It’s private, simple, and available worldwide.


Gambler’s Anonymous is the proven path for adult recovery and remains the industry leader in rehabilitation. GamAlert is different. It’s designed for prevention , reaching teens on the same devices that deliver the addiction, offering early, private support before gambling becomes a crisis.


There’s a free tier, because help should never be out of reach. The free version includes daily awareness texts and access to PAUSE, HELP, and TALK.
A low-cost premium tier adds more frequent alerts, game-time triggers, and AI call options — just enough to cover our delivery costs while keeping GamAlert accessible to everyone.


No. GamAlert is a global delivery system for anyone seeking reinforcement — students, employees, parents, or retirees. Addiction doesn’t have an age limit, and neither does support.


Users receive short, timely texts during their high-risk hours — late nights, weekends, or major games. Each message includes three options: PAUSE to stop the urge, HELP for guidance, and TALK to connect instantly with a voice.


  • PAUSE: Sends a calming message to break the impulse.
  • HELP: Offers reassurance and quick steps toward control.
  • TALK: Connects the user with an AI or live counselor within seconds.


No. GamAlert runs entirely by text — no downloads, logins, or tracking. It works on any phone, any carrier, anywhere.


Users choose: one per day, a few reminders, or up to 24 per day during high-risk periods such as NFL Sundays or March Madness.


• Name – just a first name or nickname so messages feel human, not automated.
• Phone number – required to deliver text messages and optional voice calls.
• Email address – used for weekly summaries, or if we need to follow up.

That’s it. No addresses, birthdates, payment info, or behavioral tracking.
We don’t sell, share, or rent data. Every message we send is encrypted and stored securely, and users can opt out at any time by replying STOP.


Most schools, companies, or partners go live within 48 hours. No IT setup — just a code, a launch email, and optional posters or links.


High schools, colleges, employers, health systems, and community groups. It’s prevention for students, protection for employees, and peace of mind for families.


GA is a powerful program, but built for adults who can attend in-person meetings. Most teens and young adults won’t, or can’t go. GamAlert reaches them privately, instantly, and in language they actually use.


No. It complements them. GA and counseling focus on recovery; GamAlert focuses on interruption — catching the behavior before it spirals.


Over 95% of texts are opened within minutes. GamAlert leverages that immediacy to stop the gambling thought loop at the exact moment it forms.


Schools get a digital safety net for students; employers get a private, low-cost way to reduce financial stress, burnout, and liability. Both can monitor anonymous impact data, never identities.


Yes. GamAlert uses SMS, the most universal communication system on earth. If a phone works, GamAlert can reach it in all different languages.


Because access has exploded. What used to require a casino trip now happens in seconds on a phone. Millions are betting between meetings or classes the line between watching and wagering has vanished.


Some are, many aren’t. Even legal sportsbooks push “boosted odds” and “free bets” that drive overspending. Dozens of offshore apps target U.S. users illegally, often without age checks.


No. There are therapy apps and helplines, but none that provide real-time, event-based behavioral intervention through text paired with AI voice support. GamAlert is the first system built for prevention at scale, not recovery after crisis.


The numbers tell a growing crisis.

  • Around 1 in 4 teens say they’ve gambled online or with money in the past year.
  • Between 4–6% already show clear signs of addiction. 
  • Up to 15% are considered “at risk,” showing early warning signs. 
  • The average teen gambler loses about $1,200 per year before age 18. 
  • In the U.K., 1 in 4 young people (ages 11–17) have spent their own money gambling in the last year. 
  • In the U.S., teenage boys are 3–4 times more likely than girls to develop gambling problems. 
  • On average, teens who gamble spend 2–3 hours a day on gambling apps, fantasy sports, or casino-style games — often late at night or during school hours.
     

For many young people, gambling isn’t an occasional risk — it’s a daily routine happening on the same phone they use for homework and social life.


A large study found that teens with problem gambling behaviors were significantly more likely to attempt suicide than their non-gambling peers.

One Text at a Time. One Life at a Time.

GamAlert is the first real-time support system built to help students stop before they bet, not after the damage is done. No apps. No accounts. No judgment. Just private messages that interrupt the urge, protect mental health, and meet teens where addiction now lives,,on their phones. Every day, one short text builds awareness. Every night, optional reminders arrive when risk runs highest.


And any time the pressure hits, one word, PAUSE, HELP, or TALK  brings instant support, 24/7/365. 

Join today

GamAlert Enterprise Solutions:

We want to reach every student who needs help.
Running a 24/7 prevention system takes real resources — licensed messaging platforms, content creation, R&D, and trained oversight.
That’s why GamAlert provides free access for individual students who need support, while offering licensed programs for public and private schools, entire school districts, colleges and universities ready to take the lead. Every paid subscription helps fund access for teens who can’t afford it on their own.

Sponsor GamAlert

High Schools and Universities

GamAlert gives schools a real-time way to interrupt gambling behavior before it becomes debt, crisis, or discipline. No app, no student data, no IT setup — just a turnkey system that delivers private, moment-based support on the student’s phone. One annual license covers unlimited users and includes launch materials and an anonymous usage dashboard, so schools can show action and impact without adding staff burden.


Who buys GamAlert:

  • High schools
  • School districts
  • Colleges & universities
  • Athletic departments
  • Student wellness / SEL / prevention offices
     

Why they buy GamAlert:

  • Student safety + mental health compliance
  • Gambling now classified as a youth risk behavior
  • Early intervention prevents disciplinary + PR crises
    Protect student-athletes (NCAA compliance pressure)
    Fits into existing “wellness” or “digital safety” funding
     

GamAlert pricing model: 

  • $4,500 / year per high school
  • $10K–$25K / year per college or athletic dept
  • $12K–$75K / year district or multi-campus license 
  • Unlimited student usage
  • No data collection, no app, no IT integration

Every paid license helps fund free access for students in schools that can’t yet afford prevention.
 

GamAlert Deliverables:

  • Launch toolkit, Posters, QR cards, intro letter
  • Anonymous usage dashboard
  • Upto 24 text/calls/email alerts daily
  • Optional live orientation or virtual kickoff

Learn More

Office/Workplace

GamAlert helps employers reduce the hidden financial and mental-health fallout of online gambling — now one of the fastest-growing employee risks. Staff join privately, support runs automatically, and HR never sees personal data. One enterprise license covers the entire workforce (or workforce + dependents), with optional aggregated reporting to track results without exposing identities.


Who buys GamAlert:

  • HR & Benefits departments 
  • EAP partners (employee assistance programs) 
  • Unions / labor organizations 
  • Pro sports teams / leagues
  • Military + government workforce wellness groups
     

Why they buy GamAlert:

  • Gambling addiction = rising cause of employee burnout, debt, mental breakdowns & theft
  • Compliance / liability issue (esp. finance, gaming, law, health)
  • Cheaper than treatment, PTO loss, or termination
  • Fits under “financial wellness,” “mental health,” or “addiction prevention” budget lines
     

GamAlert pricing model:

  • $3–$6 per employee / year
  • OR flat $15K–$60K / employer based on size
  • Customized company specific texts
  • Optional: branded version (AcmeCo GamAlert)

Every paid license helps fund free access to employees that can’t yet afford prevention.
 

GamAlert Deliverables:

  • Private activation gateway + QR assets
  • HR onboarding toolkit
  • Upto 24 text/calls/email alerts daily
  • Includes entire family benefits

Learn More

The countdown to prevention starts now.

A new year. A new defense against the fastest-growing addiction among teens.

Join today and get updates.

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